|Number of watchers on Github||6339|
|Number of open issues||110|
|Average time to close an issue||6 days|
|Average time to merge a PR||about 12 hours|
|Open pull requests||20+|
|Closed pull requests||83+|
|Last commit||over 2 years ago|
|Repo Created||about 8 years ago|
|Repo Last Updated||over 2 years ago|
|Organization / Author||cloudwu|
|Do you use skynet? Leave a review!|
|View open issues (110)|
|View skynet activity|
|View on github|
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Skynet is a lightweight online game framework, and it can be used in many other fields.
For Linux, install autoconf first for jemalloc:
git clone https://github.com/cloudwu/skynet.git cd skynet make 'PLATFORM' # PLATFORM can be linux, macosx, freebsd now
Or you can:
export PLAT=linux make
For FreeBSD , use gmake instead of make.
Run these in different consoles:
./skynet examples/config # Launch first skynet node (Gate server) and a skynet-master (see config for standalone option) ./3rd/lua/lua examples/client.lua # Launch a client, and try to input hello.
Skynet now uses a modified version of lua 5.3.4 ( https://github.com/ejoy/lua/tree/skynet ) for multiple lua states.
You can also use official Lua versions, just edit the Makefile by yourself.
This is a bugfix version with some minor improvements.
See HISORTY.md for detail.
Final, it released :)