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A chiptune music player for modern Android devices

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Statistics on chipbox

Number of watchers on Github 8
Number of open issues 0
Main language Kotlin
Average time to merge a PR about 5 hours
Open pull requests 0+
Closed pull requests 0+
Last commit over 1 year ago
Repo Created almost 4 years ago
Repo Last Updated over 2 years ago
Size 7.73 MB
Organization / Authorsigmabeta
Page Updated
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A Chiptune Jukebox for Android

Chipbox is a music player for Android. However, unlike most music players, it does not use MP3s, but rather the raw contents of old video game console sound chips' RAM. This enables near-exact replication of the original sound tracks from a file as small as 65KiB.

It is designed to take advantage of the latest Android features, and requires a phone or tablet running Android 5.0+. Support for Android Wear, TV, and Auto are planned for the future.


You can build the app by executing:

$ git clone
$ cd chipbox
$ ./gradlew assembleDebug

Chipbox is written using the Kotlin programming language, and uses the game-music-emu library for playback, Dagger for dependency injection, and RxJava for asynchronous operations.

Although the IntelliJ Kotlin plugin is required to be able to modify the codebase, Gradle will get the necessary Kotlin dependencies at build-time independently of the plugin.

A pre-built native binary is included with this repo, for now; the native code is built using CMake, and the plan is to add support for this into the app's Gradle script soon.


  • Enable building native code from Gradle
  • Finish main UI features (only a bare minimum is implemented at this time)
  • Add support for more consoles (currently, only Sega Genesis and Super NES are supported)
  • Standalone playback support for Android Wear (playback on a phone can be controlled from Wear)
  • Bespoke UI for Android TV
  • Android Auto control support
chipbox list of languages used
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