Issues filed for ncsoft/Unreal.js

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Rate of open issues in the last 60 days

Unreal.js open issues (View Closed Issues)
  • almost 2 years Subclassing not working at all
  • almost 2 years Android supported ?
  • almost 2 years Invoking JS function from c++ with parameters
  • almost 2 years __dirname resolves with file instead of path
  • almost 2 years ActorChannelFailure when using javascript-derived controller, pawn on packaged/multi-instance game
  • almost 2 years JavascriptWebSocketServer is not defined
  • about 2 years [Question] Running script from blueprint without attaching to actor
  • about 2 years [Question] Keyboard shortcuts of JavascriptUICommands
  • about 2 years Playground was not made compatible with UE 4.13
  • about 2 years UE4 hangs when the helloCharacter level is played.
  • about 2 years UE editor crashes when leaving Game mode
  • about 2 years Integration of Node.js core-modules (maybe as optional extension / feature?)
  • about 2 years p2p communication
  • over 2 years UJavascriptComponent hot reload issue (UE 4.12.3)
  • over 2 years HelloJS example not working
  • over 1 year How to access objects placed with editor?
  • over 1 year Modify a PropertyEditor element?
  • over 1 year Is there a way to get the component or actor that the JavascriptComponent is on?
  • over 1 year Can I define new blueprint types that I can create in the editor?
  • over 1 year Chrome devtools inspector not connecting?
  • over 1 year [Question] How to setup class that implements an interface?
  • over 1 year V8 download script not working
  • over 1 year How to use npm os lib
  • almost 2 years 4.13.2 palyground lauch error
  • almost 2 years plugin can't work when launch or package project
  • almost 2 years How to simply convert Rotator to Quat?
  • almost 2 years UE editor crashes when leaving level
  • almost 2 years Subclassing a Blueprint overrides BP defaults

Unreal.js closed issues

  • almost 2 years Interacting between JavascriptComponents
  • almost 2 years Plugin 'UnrealJS' failed to load...
  • almost 2 years Is it possible to run a script without having a file
  • almost 2 years Getting local ip address of running websocket server
  • about 2 years [Question] Accessing underlying slate object of an UObject instanciated with Unreal.js?
  • about 2 years How to make a USceneComponent editable in details panel?
  • about 2 years TypeError: require(...) is not a function...
  • about 2 years Compile Errors with 4.13 Preview 3
  • about 2 years NonTransactional not working?
  • about 2 years TextRenderComponent.AddLocalTransform doesn't work
  • about 2 years ios build
  • about 2 years Testing Examples - TypeError: require(...) is not a function in console MAC
  • about 2 years How to export class
  • about 2 years Using a transpiler with Unreal.js
  • about 2 years "Error: CreateDefaultSubobject must be called within ctor" when creating two custom components
  • about 2 years Scripts dont run after packaging
  • about 2 years extension-exampleWindow.js#L290 causes hitching
  • about 2 years Unable to run with UE 4.12.5
  • about 2 years Extend JavascriptEditorViewport
  • about 2 years can't receive key event in example hello2048
  • about 2 years Not working on latest and docs out of date.
  • over 2 years add a cache for required modules to avoid cyclic dependencies error
  • over 2 years How can I make a ComboBox?
  • over 2 years mac, Unable to find module 'V8'
  • over 2 years Jade example is broken
  • over 2 years how to build in MAC
  • over 2 years Mac Plugin Incompatible
  • over 2 years Parent functions not accessible from subclass instance?
  • over 2 years Crash when calling "EditorEngine.SelectNone(false, false, false)" from console or code
  • over 2 years Strange behavior when overloading Actor?
  • over 2 years Prevent endless errors in console when developing extensions?
  • over 2 years type error in Proxy class on Mac
  • over 2 years Packaged game: Can't find Blueprint file to extend
  • over 2 years Plugin is not compatible.
  • over 2 years No package.json
  • over 2 years Crash when updating blueprint in an extension
  • over 2 years Spiral generator not working
  • over 2 years Breakpoints not working when debugging with Visual Studio 2015 or Visual Studio Code
  • over 2 years Do u have a MAC version for prebuilt UnrealJS plugin ?
  • over 2 years Crash on delegate gc'd
  • over 2 years Replication (or TextRender component) in JS not working the same as in BP
  • over 2 years Input Binding example broken
  • over 2 years How to use Huge Typed Array?
  • over 2 years How to use the ReplicatedUsing UPROPERTY
  • over 2 years Doesn't work in html5
  • over 2 years Submodule not fetching
  • over 2 years Do you have a plan for Mac Platform?
  • over 2 years widget randomly dies
  • over 2 years require(..) is not a function
  • over 2 years Missing declaration of "UClass" and "GWorld"
  • over 2 years Is it possible to build unreal js with UE4 in VS?
  • over 2 years How to actually get 'fs'?
  • over 2 years Recent commits prevent successful build of UnrealJS plugin
  • over 2 years Adding Components
  • over 2 years Packaging
  • over 1 year Set min/max values with Property Editor?
  • over 1 year Crash while calling non static function as static function.
  • over 1 year Crash of UE4 when trying to call GetAllActorsOfClass
  • almost 2 years BP Functions become undefined when BP function binds to event
  • almost 2 years Images
  • almost 2 years Question : why was JavascriptWebSocket removed ? Has it been replaced ?
  • almost 2 years Environment map in custom JavascriptEditorViewport
  • almost 2 years Missing libs for linux
  • almost 2 years Not compatible with 4.14.0