|Number of watchers on Github||1|
|Number of open issues||0|
|Open pull requests||0+|
|Closed pull requests||0+|
|Last commit||over 3 years ago|
|Repo Created||over 3 years ago|
|Repo Last Updated||over 3 years ago|
|Organization / Author||nobody-x|
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Noun: The best achievable or imaginable of its kind:the ultimate in decorative luxury.
Adjective: Being or happening at the end of a process; final:their ultimate aim was to force his resignation
Basically, this is the last mapchooser you will ever need.
Ultimate Mapchooser allows for increased control over map selection. This includes:
In order for this to work, I had to completely bypass RTV, Mapchooser, and Nominations, which means I rewrote each's functionality into this plugin. You can control each of these features via Ultimate Mapchooser's cvars.
Any and all features can be turned on and off.
Maps can have a defined minimum and maximum amount of players, as well as a minimum and maximum time of day they can be played. If the server does not presently fit the criteria defined by the map, then the map will not be selected.
Similar to the functionality built into randomcycle.smx, but random maps are selected at the END of the map, rather than the beginning, and maps are checked for exclusion before being selected (see Map Exclusion).
Similar to the functionality built into mapchooser.smx, but you are given more control over how these votes are populated. Maps can be divided up into groups which are then distributed in the vote how you see fit. Want to make sure some maps always appear in the vote? Totally possible.
Similar to the functionality built into rockthevote.smx, but has the same customization features as Ultimate Mapchooser's End of Map vote.
Similar to the functionality built into nominations.smx. Map Exclusion does not apply to the nominations menu; nominated maps are checked for exclusion at the time of a vote.
If the map being currently played has defined player limits, and the limits are broken by players joining/leaving the server, Ultimate Mapchooser can perform actions to change the map to one that does match the number of players.
You can define various times before an end of map vote starts where notifications to the server are displayed, warning them of an impending vote.
You can define sounds that are played at the start and end of votes.
You have the option to block the first three slots in a vote, in order to prevent accidental votes.
If a vote ends and the winning option doesn't have a majority, then another vote will be held between the winners (until there is a majority).