|Number of watchers on Github||133|
|Number of open issues||13|
|Average time to close an issue||3 months|
|Average time to merge a PR||1 day|
|Open pull requests||1+|
|Closed pull requests||4+|
|Last commit||about 4 years ago|
|Repo Created||about 6 years ago|
|Repo Last Updated||over 1 year ago|
|Organization / Author||monogame|
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A number of simple MonoGame samples for all the supported platforms:
Platformer 2D (Supported on all platforms)
SpaceWar (experimental - Windows only)
NeonShooter (Currently being updated for all platforms - should work)
A number of the samples use the pre-release NuGet packages in order to match the latest dev releases on the main MonoGame branch.
if you wish you can remove the NuGet packages and reference the MonoGame source directly
When you are building the samples for the first time you will need to enable
NuGet Package Restore which will download the latest NuGet release automatically.
NuGet package restore just right click the solution and select
Enable NuGet package restore or right-click the project and select
Manage NuGet Packages.
Next time you build the project it should build successfully.
Here is a list of the current issues in the develop branch of the samples
SpaceWar uses an XACT (Xbox Audio) definition which the new content doesn't support. This will be updated to use the source audio files and remove the XACT references from the project.
SpaceWar uses some advanced shaders which need updating to a later version of DX and removal of some of the native shader code
NeonShooter has been test across platforms but is running slow, this needs to be updated to be more performant in MonoGame
Neon Shooter needs the rest of the platforms added to it's project. No known issues, just time to do it.