|Number of watchers on Github||1743|
|Number of open issues||16|
|Average time to close an issue||9 days|
|Open pull requests||2+|
|Closed pull requests||1+|
|Last commit||about 2 years ago|
|Repo Created||over 3 years ago|
|Repo Last Updated||over 1 year ago|
|Organization / Author||yalantis|
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For a working implementation, please have a look at the Sample Project - sample
Include the library as local library project.
Initialize Horizon object with params regarding to your sound
mHorizon = new Horizon(glSurfaceView, getResources().getColor(R.color.background), RECORDER_SAMPLE_RATE, RECORDER_CHANNELS, RECORDER_ENCODING_BIT);
To update Horizon call updateView method with chunk of sound data to proceed
byte buffer = new byte[bufferSize]; //here we put some sound data to the buffer mHorizon.updateView(buffer);
Wed be really happy if you sent us links to your projects where you use our component. Just send an email to firstname.lastname@example.org And do let us know if you have any questions or suggestion regarding the library.
Copyright 2017, Yalantis Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.