|Number of watchers on Github||539|
|Number of open issues||67|
|Average time to close an issue||6 months|
|Average time to merge a PR||3 days|
|Open pull requests||7+|
|Closed pull requests||14+|
|Last commit||about 1 year ago|
|Repo Created||almost 7 years ago|
|Repo Last Updated||about 1 year ago|
|Organization / Author||davikingcode|
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We recently reset this repository for working on a new version, at the moment we're making experiments. If you are looking for the old one, find it here.
The Citrus Engine is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a
platformer starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games.
The Citrus Engine is not only made for platformer games, but for all type of games. It offers a nice way to separate logic/physics from art.
It offers many options, you may use :
The Citrus Engine is proudly supported by: If you have any questions on the engine or need some help, we suggest to ask directly on the forum. However for people and companies desiring a strong support, a freelance game developer, or special features you may contact us directly: citrusengine[dot]framework[at]gmail[dot]com We will make a pricing plan depending on your need.
The Citrus Engine requested lots of work to become the most advanced Open-Source & free AS3 game engine. You can show us your love making a donation. It will be divided fairly between contributors. Donate
The latest V3.1.* CE, originally released in March 18, 2016. It includes:
The Citrus Engine V2, originally released in Oct 31, 2011.
Composed of Box2D Alchemy and SpriteArt & Bltting. No Stage3D.